It’s Here! Wild Shots Podcast

Click here to hear the show!

This was, in a word, awesome to create. Thanks so much, boys, for having me on your cast. <3

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6 Responses to “It’s Here! Wild Shots Podcast”

  1. Noah says:

    To me it seemed the sort of thing that was far more entertaining from the participant side than the listener side. It was sort of like sitting at someone else’s table at the bar.

    As far as info covered, I think there were too many people to really go in-depth with discussions, everything discussed was more or less rehashing from what the bloggers had already written and thus chances are the target audience previously read.

    Going forward, a more interesting approach would, I think, be to get two bloggers together to discuss a topic and answer/debate reader questions, with the whole thing moderated by a host.

    What I did get from this broadcast was that the Hunter theorycrafting/blogosphere is extremely insular and exists inside a bubble. Given the number of times the panel used terms like “most Hunters”, “everybody” and so on, there’s clearly a perception that the greater Hunter population is just as wrapped up in the analytical, end-game theorycrafting as the bloggers and broadcasters.

    It was a nice experiment, but not terribly informative given the target audience.

  2. Nassira says:

    I appreciate your honesty, and actually tend to agree with you. It was an enjoyable experience, but not overly informative for hunters. Then again, the point was to answer FAQs, not discuss new unique ideas. It was basically an FAQ section with popular bloggers/casters for the whole environment of it all. Make sense?

    And your last paragraph…who else listens to podcasts and reads sites? Those who are interested in learning. I don’t see an issue targeting the audience you know you’ll have.

  3. Grimgold says:

    Greetings,

    I just listened to the scattered shots show, and it was a lot of fun, I did however have a comment on the Armor Pen discussion.

    Training dummies aren’t a good measure of armor pens effectiveness, because ArP is very dependent on the debuffs on the target, specifically sunder. As the old joke goes; armor pen is like voltron the more you add the better it gets. 20% armor reduction from sunders is a huge boon for armor pen builds. Your current armor pen ignores 39.65% of the targets armor. With sunders that’s 59.65% of the opponents armor your ignoring, which is a significant improvement over your base armor pen.

  4. Noah says:

    No, what I meant was the apparent perception that the majority of Hunter players are all like the people who read blogs, listen to podcasts, analyse, number crunch, get the best gear and so forth. Most Hunters are not these people. That was my point there.

    Of course it could just be shorthand for “most Hunters like us” in which case, it makes sense.

    I understand it was an FAQ session, which I guess is why I wasn’t particularly smitten by it. I’ve read the FAQs :p

  5. Blunderbooze says:

    It was kind of.. awkward. The first 5-6 minutes were all about a bunch of guys going bananas because there was a girl in the discussion. Very immature.
    You know, I really do enjoy reading blogs and listening to podcasts – especially those of the participants – but this one just felt very childish. I honestly was impressed by your ability to take all the jokes – from the “lol we are looking at pictures of you on the interwebz lol” to “someone is stalking you” and the hundreds of penetration jokes. Really?
    I was expecting to hear a lot more theory-crafting, you know.. since some of the brightest stars of the Hunter community were having a discussion. All of you sound very erudite and intellectual when you write your blogs, but unfortunately this discussion just turned into yet another example of immature nerdiness.

    Honestly, from what I read, listen and see.. Armor Penetration for hunters is.. well.. completely useless. It doesn’t scale well with gear, it’s still somewhat hard to get, it requires a lot of debuffs to actually work and it further hurts Marksmanship’s DPS when it comes to moving and target switching. There are no fights in ICC that allow us to comfortably sit in one place and benefit from all of that ArP. Even on the “Patchwerk” fight of ICC we get shafted because of vomiting and having to move under Spores. Rotface is madness so you can pretty much forget about standing still. Even the Lich King fight is incredibly movement intensive with TONS of target switching. It seems like a waste to me, especially given the data showing that it actually doesn’t boost your DPS that much. It just pisses me off as a Marksmanship Hunter, you know? It’s this shady stat that feels like a red-headed stepchild when it comes to other stats.
    I guess Blizzard intended for ArP to be a stat that only high-end, skilled raiders would be able to get and completely take advantage of, which doesn’t make sense, because all of the new encounters are tailored against it, but ONLY if you are a Marksmanship hunter.
    What other class/spec combos use ArP? Warriors (not sure which spec) and Combat Rogues? How are THEY suffering from stacking ArP. They are not. Their DPS suffers just as much from moving around, because the way melee DPS functions is 1) you hit boss 2) you do not hit boss. For them, ArP is a pure DPS increase in any shape and form.

    I know I sound pissed off.. Maybe I am, a little.
    I really like your blog and theory-crafting and honestly my rant was directed towards the guys in the podcast who seemed to be pushing it – guys that I look up to all the time.
    We are also playing on the same server!
    ~ Blunderbooze, MM, dwarf hunter!

  6. rustbeard says:

    Well, I’ll take exception to the previous comment – I laughed my buttocks off. Listening to the podcast at work didn’t help either… I was struggling to contain myself. Immature, sure – but no reason we can’t have a little fun with one of the most contentious issues in the Marks build today. After Cat, this won’t matter (presumably), so might as well get a giggle out of it while we can. Good to hear you be such a good sport Nass.

    I will agree that the more recent enounters are stacked against the MM hunter – standing still simply isn’t an option. This is the type of problem I would have expected to see fixed in a talent tree – reduced time to fire auto-shot, of that sort. However, I wonder if this was even considered when planning for WotLK was underway. In order to make the encounters more challanging without just repeating the same fight with additional armor/health on the part of the boss, Blizzard has moved into making the end-game raider be aware of more things, always taking action simply to stay alive. I’m not sure that there’s any way short of the new expansion to get around that – unless you’re going to push a major game change on a stat that’s going away in 6-9 months (best guess) anyway.

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