Understanding Your WWS Report Pt. 2

This is Part 2 of the tutorial for Understanding Your WWS Report. In this section, we’ll go over the bottom half of a standard character report.

The image below is what your character’s overall report will look like.

Full Character Sheet

Note that we are currently in the “Abilities” tab. After glancing at this, we can see that it shows a list of all the damaging abilities we’ve used, as well as heals done and damage taken. Let’s start by looking at Damage Out, or our damaging abilities. You’ll see that beside each ability, it shows what type of damage it deals, i.e. Nature damage or Physical damage.

There are several columns to understand here.

1.) Actor – This column shows all of your damaging spells used throughout the raid. You’ll notice that this doesn’t just include my own abilities, but my pets’ as well. Clicking directly on any of these abilities’ names will direct you to the Wowhead link for that ability.

2.) Total – This is the total amount of damage done by each ability throughout the raid, conveniently sectioned in threes so it doesn’t just look like one giant block of random numbers. Clicking on this will bring down a big detailed chart, which we’ll go over later on in this tutorial.

3.) % – This is the block percentage of each ability within your total damage done, i.e. Auto Shot accounted for a total of 21% of my raid damage. Clicking on this will also bring down that same detailed chart.

4.) Hits – This is the total number of REGULAR hits for each ability. This does not include how many of your shots were Critical Strikes. My Auto Shot landed 1005 regular shots.

5.) Avg – This is the average damage of each ability, non-crit. Keep in mind that this average is from all of your fights, fight-specific buffs or debuffs included.

6.) Dots / Avg / Max – We’re grouping all of these together because unlike the other stats, these are directly related to each other. Dots represents the total number of tics for each DoT spell, which if you didn’t know stands for Damage over Time. Avg in this instance is referring to the average amount each DoT ticked for, and Max is the maximum amount a DoT ticked for.

7.) Crit % – This is the percentage of each abilities’ hits that actually Crit. For example, my Auto Shot crit 49% of the time.

8.) Max – This is the highest recorded hit or crit from each ability (generally the highest hit IS a crit, unless you had a special buff during the fight).

9.) Missed % – This is the percentage of missed shots for each ability. Looking at this, you may be thinking it should always be zero if I’m hit-capped. Not so, however, as this counts Absorbs, Immunes, and Evades as well. Basically, shots you fired that may have “hit” the target but didn’t actually do any damage still count as misses.

10.) Mitigated %  – This is the percentage of all mitigated damage for each ability and includes Absorbs, Armor, Blocks, Defense, Dodges, Misses, Parries, Resiliance, and Resistances (according to WoWWiki).

Now that we know what each column means, we can take a direct look at the more detailed information by clicking any of the numbers in the columns to the right of Actor. It will look like this -

WWS Shot Breakdown

I didn’t put all of the Risen Ally damage here just to simplify things, but I think you can get the general idea from this. Each ability has a breakdown chart where you can see exactly what happened to each type of shot.

Let’s look a little closer and explain each section, as it can get pretty jumbled and complicated here.

Auto Shot details

Firstly, we have the “Landed” column. “Landed” refers to all non-critical hits. The rows are as follows:

1.) Nb – Stands for number. Obviously, this is the total number of normal hits from Auto Shot.

2.) % – This is the percentage of all Auto Shots that were normal. This splits between hits, crits, and misses/mitigation.

3.) Avg – This is the average Auto Shot damage, non-crit.

4.) Max – This is the maximum Auto Shot damage on a regular hit.

Secondly, there’s the “Dot” column. The “Dot” column uses the same rows as the “Landed” column, but this will only appear on your damage over time spells, such as Serpent Sting, and will replace the “Landed” column so that “Landed” will be blank. Unless your Dots can crit, too (mine can’t), the Crit column will be blank as well.

Then there’s your “Crit” column, which behaves the same as the “Landed” column, but obviously referring to your critical strikes instead of normal hits.

Most of the rest of the columns will be blank for hunters, but for Melee they will be packed with more numbers. The rows Nb, %, Avg, and Max apply to those as well.

The final section is the Mitigation section. There’s Resisted, Blocked, Absorbed, and Total. In this section, the description of the amounts given comes within the same row to the left of those amounts. For example, Nb is number, followed on the right by the total number of shots blocked. Then there is also %, Total, and Total%, which behave just like those values from the main Shot Damage section.

This concludes part 2 of the “Understanding Your WWS Report” tutorial.

<3 Nass

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5 Responses to “Understanding Your WWS Report Pt. 2”

  1. Wildsea says:

    You have so many cool attacks.. I have four and on a single target two are nearly identical…

    DPS + Simple = Elemental

  2. Negathle says:

    The compare screen next please!

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