Posts Tagged ‘armor penetration’

Re: The Switch to ArPen Build

Also titled, “Why the Previous Post Has No Merit”.

After finally getting the chance to go over the two separate fights I was comparing, let me show you exactly why a gain of 500DPS is almost completely unrelated to the changes I made in spec and rotation.

First of all, I was using the only fight I’d done in the same gear – Saurfang.

Let me explain to you how our guild has been running Saurfang: Each hunter kites/kills a beast. This often requires instant high-yield shots, such as Arcane. So I still used Arcane during my post-changes Saurfang fight. Not to mention, there were times when I forgot not to use it in my normal rotation.

Secondly, the first fight was unsuccessful, and because of this, much shorter than the successful post-changes fight. Here are the details:

So you can see here the huge differences in the fights themselves, and also the similarities which actually shouldn’t be there. Just look at the pie chart.

The group makeup was only slightly different each night. Both nights, we only had 24 people (my Marksman self is not included in the following lists).

Group Makeup 1

Assasination/Mutilate Rogue

Survival Hunter x2

Ret Pally

Blood DK

Fury Warrior

Arcane Mage x2

Shadow Priest

Affliction Lock

Feral Druid

Boomkin

Elemental Shaman

Enhance Shaman

Unholy DK

Marksman Hunter

Prot Pally

Prot Warrior

Resto Shaman

Holy Priest

Holy Pally

Resto Druid

Disc Priest

Group Makeup 2

Assasination/Mutilate Rogue

Survival Hunter

MM Hunter x2

Blood DK x2

Fury Warrior

Arms Warrior

Arcane Mage x2

Shadow Priest

Elemental Shaman

Enhancement Shaman

Afflic Lock

Feral Druid

Holy Pally x2

Disc Priest

Holy Priest

Resto Shaman

Prot Warrior

Prot Pally

Resto Druid

So you can see that the two nights are slightly different in makeup. This can account for a number of possible DPS changes.

Thirdly, I know for a fact that my performance with the talent and rotation changes was worse than my performance without them. How do I know? You should always know how well or how poorly you’ve performed in a raid and be honest about it. Sometimes you have good nights, and sometimes you’re just not quite on top of things.

Fourthly, and as Wulf mentioned in a previous comment, I do believe my pet was at mid-range happiness while fighting in the post-changes battle, while in the previous fight, he was very happy. This affects pet damage, and so affects the outcome of the comparison. If I had noticed, and fed Ceallach before the post-changes Saurfang fight, the DPS would’ve been higher.

I also know for a fact that my GUILD’S performance was much better on the post-changes fight than the previous fight. Just the fact that one was a failure and the other a success can prove that. What does this change? This can change any number of things, like for instance, how much target-changing I had to do, or how much movement I had to make to compensate for mistakes. When the guild performs well, it’s easier for me to stand in one place and PewPew.When everything clicks, the fight goes much smoother.

And finally, notice the differences in damage outputs and critical strikes, as well as the number of shots fired.

Because of all of these things, my plan is to dual-spec both particular talents/glyphs, pay more attention to each rotation, and make comparisons which are much more related to one another before coming to any conclusions.

All in all, what’s my point?

ALWAYS DOUBLE-CHECK YOURSELF BEFORE YOU WRECK YOURSELF!

The Switch to ArPen Build

I finally breached 500 Arpen and decided it might be worth my time to respec and remove Arcane from my rotation. Here are the changes I’ve made:

GLYPHS: Swapped Glyph of Chimera Shot for Glyph of Steady Shot

TALENTS: Removed points from Improved Arcane and put one into Rapid Recup, one into Improved Steady Shot, and kept one point in Improved Arc, though that will probably get switched to Improved Hunter’s Mark very soon, since we have had so many hunters recently…

PET TALENTS: Swapped one point in Bloodthirsty for one point in Charge (unrelated to ArPen switch, but I figured I’d mention it)

No, I have not re-gemmed. I don’t feel that 540 ArPen is enough for me to warrant losing such a large amount of Agility, which stacks with buffs and provides two stats and not just one. Perhaps after a few more gear upgrades, I’ll consider it. Even then, I’m not sure it’s the right move, but I’ll do the research soon (and share it).

Between Saurfang the previous night and Saurfang the night after, I gained approximately 550 DPS. This is, of course, situational, as I’m certain my performance was anything but perfect on either night. We also had a different group makeup, which could account for a DPS change as well. However, 550 is still significant enough to warrant keeping the change for now and trying it again with the previous group makeup.

I did find that having 2 points in Rapid Recuperation instead of 1 made a HUGE difference in my mana efficiency, as I was having issues maintaining Dragonhawk after long pulls, and halfway through Saurfang. That could also account for some of the DPS increase, since I did not have to switch to Viper at all on the second night.

So many variables, so little time. I wish I could dive into all of this, but with my new semester starting up, I simply can’t put the same effort into it that I used to. I don’t like taking advice from others when I haven’t done the math myself, and that’s exactly why you shouldn’t simply do what I’ve done in this post and call it a night…make comparisons! Take notes! Do math! Run tests!

Understanding Mitigation

Shields up!What exactly is “Mitigation”, and why should Hunters learn about it?

Firstly, in case you’re not familiar with the base word, here is the general definition of “Mitigate” (roughly pronounced MITT-eh-gayt).

 

 

 mit⋅i⋅gate

–verb (used with object)
1. to lessen in force or intensity, as wrath, grief, harshness, or pain; moderate.
2. to make less severe: to mitigate a punishment.
3. to make (a person, one’s state of mind, disposition, etc.) milder or more gentle; mollify; appease.
–verb (used without object)
4. to become milder; lessen in severity.

So here we see that when something is mitigated, it is basically made less intense. When we put this in WoW terms, to “Mitigate” damage is to lessen damage, in most cases the actual damage done to a target. According to WoWWiki, Mitigation in the WoW sense is “the reduction of attack effectiveness”, and includes absorb, armor, block, defense, dodge, miss, parry, resilience, and resistance.

There are a few reasons why Mitigation is important to hunters. Firstly, Mitigation can work both ways. Wouldn’t you want to mitigate the damage done to yourself? Hunters mitigate the damage done to them by wearing Armor, increasing their Dodge through Agility, by stacking Resilience (PvP, reduces the chance of you being crit by your opponent) and Resists, and with our ability, Deterrence. There are also a few talents spread throughout the trees which will enhance your personal mitigation, including but not limited to Deflection, Catlike Reflexes, and Combat Experience. Obviously, increasing your Dodge rating or Resilience may not help much in raids, but increasing your Resistance to magic and wearing Armor will certainly keep you from taking as much damage in instances.

Oppositely, you want to decrease the mitigation of your target. Hunters can do this by raising Crit chance, capping their Hit rating, and stacking Armor Penetration rating.

Now that we know what Mitigation is and how it affects hunters, let’s take a quick look at Armor Penetration. This mechanic has been changed several times since it was first implemented, so if you haven’t been on the up-and-up, I suggest reading Drotara’s excellent write-up about ArPen here. Armor Penetration, as Drotara discovered, varies in usefulness for all three specs because of the difference in useage of Physical vs. Magic attacks. While Auto Shot is obviously physical damage, many of our other hunter shots are actually considered schools of magic. For instance, Chimera Shot is actually Nature damage, and Volley is Arcane damage. Knowing this, we can see that the specs with fewer Physical shots will benefit less from ArPen. However, because of this, ArPen is actually the most useful for Marksmanship than any other spec. Beast Mastery comes in at a close second, but because of the pet-centric nature of BM, ArPen isn’t quite as effective as one might think, considering that it does not extend to your pet.

It is a current theory that raising your ArPen rating to a certain amount will actually cause your Steady Shot to out-damage your Arcane Shot, thereby removing the need for Arcane Shot in your rotation entirely. However, the ArPen rating needed to achieve this is very high, a suggested 550-600 or more depending upon when your Steady finally consistantly out-damages your Arcane, even when Arcane is talented for improvement. Some people are even regemming to accomplish this, believing it will net them higher DPS. Fortunately for us, Euripides from OutDPS has done the math here. He explains quite eloquently that theories like this remain theories and must be taken with a grain of salt. Your own personal situation, with every little variable, will inevitably determine whether or not swapping gems is the right move for you. ArPen stacking is certainly beneficial, but not at the expense of Agility in most cases. Regarding the new Shot rotation, also keep in mind that even if Steady Shot slightly out-DPSes your Arcane Shot, you still must be standing still to use it, and we all know that there are many fights during which you rarely get to stand still, and Arcane will easily out-DPS your lack of Steadies, especially if talented properly.

I hope this helps to clear up Mitigation, and to increase your understanding of how hunters can benefit from it.

<3 Nass