Posts Tagged ‘Damage’

Re: The Switch to ArPen Build

Also titled, “Why the Previous Post Has No Merit”.

After finally getting the chance to go over the two separate fights I was comparing, let me show you exactly why a gain of 500DPS is almost completely unrelated to the changes I made in spec and rotation.

First of all, I was using the only fight I’d done in the same gear – Saurfang.

Let me explain to you how our guild has been running Saurfang: Each hunter kites/kills a beast. This often requires instant high-yield shots, such as Arcane. So I still used Arcane during my post-changes Saurfang fight. Not to mention, there were times when I forgot not to use it in my normal rotation.

Secondly, the first fight was unsuccessful, and because of this, much shorter than the successful post-changes fight. Here are the details:

So you can see here the huge differences in the fights themselves, and also the similarities which actually shouldn’t be there. Just look at the pie chart.

The group makeup was only slightly different each night. Both nights, we only had 24 people (my Marksman self is not included in the following lists).

Group Makeup 1

Assasination/Mutilate Rogue

Survival Hunter x2

Ret Pally

Blood DK

Fury Warrior

Arcane Mage x2

Shadow Priest

Affliction Lock

Feral Druid

Boomkin

Elemental Shaman

Enhance Shaman

Unholy DK

Marksman Hunter

Prot Pally

Prot Warrior

Resto Shaman

Holy Priest

Holy Pally

Resto Druid

Disc Priest

Group Makeup 2

Assasination/Mutilate Rogue

Survival Hunter

MM Hunter x2

Blood DK x2

Fury Warrior

Arms Warrior

Arcane Mage x2

Shadow Priest

Elemental Shaman

Enhancement Shaman

Afflic Lock

Feral Druid

Holy Pally x2

Disc Priest

Holy Priest

Resto Shaman

Prot Warrior

Prot Pally

Resto Druid

So you can see that the two nights are slightly different in makeup. This can account for a number of possible DPS changes.

Thirdly, I know for a fact that my performance with the talent and rotation changes was worse than my performance without them. How do I know? You should always know how well or how poorly you’ve performed in a raid and be honest about it. Sometimes you have good nights, and sometimes you’re just not quite on top of things.

Fourthly, and as Wulf mentioned in a previous comment, I do believe my pet was at mid-range happiness while fighting in the post-changes battle, while in the previous fight, he was very happy. This affects pet damage, and so affects the outcome of the comparison. If I had noticed, and fed Ceallach before the post-changes Saurfang fight, the DPS would’ve been higher.

I also know for a fact that my GUILD’S performance was much better on the post-changes fight than the previous fight. Just the fact that one was a failure and the other a success can prove that. What does this change? This can change any number of things, like for instance, how much target-changing I had to do, or how much movement I had to make to compensate for mistakes. When the guild performs well, it’s easier for me to stand in one place and PewPew.When everything clicks, the fight goes much smoother.

And finally, notice the differences in damage outputs and critical strikes, as well as the number of shots fired.

Because of all of these things, my plan is to dual-spec both particular talents/glyphs, pay more attention to each rotation, and make comparisons which are much more related to one another before coming to any conclusions.

All in all, what’s my point?

ALWAYS DOUBLE-CHECK YOURSELF BEFORE YOU WRECK YOURSELF!

Using Silencing Shot in Rotation

There is all this talk of using Silencing Shot in your standard rotation to increase your DPS. Many people are saying you should simply macro it into all of your other shots so that it fires whenever it’s up. There are people asking if they should Spec into Silencing Shot for this purpose.

Let’s take a closer look at Silencing Shot.

Silencing Shot: A shot that deals 50% weapon damage and Silences the target for 3 seconds.

50% Weapon damage in this instance means half of what your average Auto Shot might do. For me, that’s about 1,780 total damage for an Auto Shot, so approximately 890 damage per Silencing Shot.

The cooldown of Silencing Shot is 20 seconds, double the length of an unglyphed Chimera Shot. However, Silencing Shot does not share the Global Cooldown (GCD), so it can be fired while your other shots are taking that 1.5 second break.

Like Kill Shot pre 3.1, you can macro Silencing Shot so that it fires immediately before or after another normal GCD shot. Because of this, many people are of the belief that it would benefit your DPS to do so with all standard rotation shots.

There are several problems with this theory.

Firstly, if you play Marksmanship and did not already have Silencing Shot while raiding Ulduar, you are too focused on your personal DPS and not focused enough on the rest of your raid and the strategies at hand for the majority of bosses. Silencing Shot is our utility, and there are countless mobs and bosses in Ulduar that require constant silences and interrupts. You should be helping, end of story.

I have said this many times, and I’ll say it again: Topping the charts is worthless if you do not contribute in other ways as well.

Forgetting that fact, let’s look at exactly how much DPS Silencing Shot would add to a standard boss fight.

My last Kologarn fight was 4 minutes, 30 seconds long, which is a total of 270 seconds. We’ll use this fight as an example. If I had used Silencing Shot every 20 seconds as available, it would increase my DPS by about 42.

In a fight like Kologarn which requires no Silences, I could see how you may want to weave Silencing Shot in for a bit of extra damage. However, keep in mind that during Kologarn, you’re going to be interrupted from your standard rotation very often, whether it be Stone Grip or Eye Beams. Those are times during which you cannot fire your Silencing Shot or any other shot, and so that extra 42 DPS will go down.

Now let’s say you’re running Razorscale. My last Razorscale fight DPS uptime was 5 minutes, 43 seconds, for a total of 343 seconds. Before Razorscale comes down, you’re fighting the smaller mobs. If you have macroed Silencing Shot into all of your other shots, you may end up with an extra 44 DPS, including downtime. HOWEVER: If you’re fighting a Whirlwinding mob, then move to a caster, and that caster is casting Chain Lightning, how will you stop that spell if your Silencing Shot was just used on the Whirlwind mob? What if the other folks in your raid who can silence are paying attention to other things? Maybe your rogue has to move away from the blue flames and misses a kick. Then your entire group gets pelted with that Chain Lightning. In return, those people will need heals, or they may go down due to being hit with a fireball. Therefore, it sucks healer mana and healer focus away from their other duties, and could even cause a raider’s death if they’re unlucky.

Your actions directly affect EVERYONE IN YOUR RAID.

Do not think that adding ~40 DPS is important enough to sacrifice everyone else’s time, focus, and resources. You have the potential to help everyone. Make that potential a reality.

My suggestion to all of you is this:

Do not macro Silencing Shot into any other shot. Simply keybind it and use it with discretion. If you are fighting ANY NPCs which can be silenced, do not use Silencing Shot to increase your DPS. And not having it macroed will allow you to gain better reflexes, which is never a bad thing. It will also force you to focus more on what’s going on around you than just your personal rotation.

Spreadsheets and running numbers are all well and good in theory, but when it comes down to a real-as-corn Raid, do what’s right, not what makes you look good on charts. Please don’t be a huntard, be a knowledgeable, efficient, contributing raider. Anyone can stand around and DPS. Good players bring utility.

<3 Nass

=*(

I’ve got the blues. I’ve got the “We Didn’t Have Enough Log On For Ulduar So We Had To Go Back To Naxx” blues.

However, it was kind of fun – my buddy Tulmok and I made it into a Naxxramas Drinking Game. We had very intricate rules, so sometimes it was hard to keep track of drinks, but it certainly made Naxx more fun. Also, I finally had a chance to see what my DPS has done post-3.1 patch. It has skyrocketed, apparently. Here’s our Gluth battle. Yeah, Gluth, where I’m the only hunter and I’m hitting Tranq every chance I get. Nuts.

Weird.
Weird.

I’m confused as hell. Is there an increase in damage with Gluth that I don’t know about, like Loetheb spores or Thaddius? I didn’t think there was, but there’s no way in hell I pulled 1k more DPS after the patch, and I never did Patchwerk DPS on Gluth, so it’s even more than that. Not to mention regular Tranq shots throwing off the rotation…

I’m starting to mistrust WWS more and more as time goes on – it never matches my recount (I don’t really trust Recount either, but now I just don’t know what to do) and it seems so…high…all the time.

Some of you will just say “Oh it’s the new Marksman stuff” but I don’t believe it. Not for a second. Theories, anyone? Known glitches or bugs? Anything? Thanks.

<3 Nass

*EDIT*

Here is the breakdown of damage, including Pet damage (Negs, take a look – 11%, and he was active 100% of the time - you would think it’s Wolf-related, but Eidan was doing about the same, so I’m confused). *ANOTHER EDIT* Just did the math on Piercing Shots – 425.5 DPS by itself, which is impressive, but doesn’t account for the extra 615+ DPS, since my usual DPS is closer to 4500. Again…weird.

Breakdown

Ceallach's Breakdown

A Few Small Changes to Spec

Okay, after much research, stupid math problems, and guesstimations, I’ve made a few small tweaks to my spec, as well as my glyphs.

I’ve found time and again that Improved Steady Shot is just not that sexy. Sorry, ISS. You were good to me when I had no other choice, but now your 15 minutes are up. I’m dropping you. I’m dropping you for Improved Hunter’s Mark. *gasp* I know you never saw it coming, but there it is. Pack your bags and get out.

Generally, ISS procs about 3 times in a 10-minute fight. Yeah…3 times. That’s so not worth 3 talent points, and I give up on it. Instead, I’ve chosen to put 2 points into Improved Hunter’s Mark to boost my own as well as my hunter buddies’ attack power a bit (especially nice on Razorscale, since it’s burn, baby, burn!), and put the last point into Improved Barrage. So now I have 2 points total in Improved Barrage. Then I swapped my Trueshot Aura glyph with Chimera Shot. So my Aimed Shot will now crit about 53% of the time, which, in my opinion, is plenty. You can see my final talent/glyph choice here. http://www.wowhead.com/?talent#cxbZ0eisRhzGIRguVox00b:0IfMz0

After learning more about the behavior of Piercing Shots, I decided to glyph Chimera because not only does it give the most Piercing Shot damage one second sooner, but it smooths out the rotation so that there’s almost a pattern again, depending on your haste at the time. Now, if I begin with Chimera, then fire Aimed, then Arcane, then two or three Steadies, I’m right back to Chimera, and the other two instant shots cool down at the exact same time, ready for me to begin again. It’s almost comforting.

What we have to understand about speccing for Ulduar is that these fights aren’t tank and spank. There are moments when you get to do all-out DPS without moving, but generally you’ve got more important things on your mind. You should spec accordingly. Theorycrafting to find the most DPS from a spreadsheet won’t give you the highest DPS in Ulduar. Please, if you do any one thing for me, keep your head in the game. Focus less on your numbers and more on your efficiency and skill, and then spec to accomidate your most frequent situations. My spec might not work well for you, so try a few things. Never be afraid to respec.

<3 Nass

New Personal Record

New personal DPS record for Patchwerk -

New Record

Which is funny cuz I was sporting Haste food that I ninjaed out of the guild bank because I had about 4 gold when I logged on. >.<

It’s funny how much effect one little piece of gear makes – I received Fool’s Trial and the rest of my performance was standard. Same group makeup as always. I’m so sick of getting home late – I can’t even finish dailies before the raid. QQ 

<3 Nass

Monday's Sarth 3D Attempts

So last night, we had attempts on Sarth3D again. We didn’t get him down, obviously, but we did make a bit of progress, and I think people are improving their personal performance with waves and fissures. This makes me happy.

I also have improved my personal performance by speeding up my pet recall/send-in and predicting wave patterns which I was happy about. I was slow on tranqing, but that was mainly due to a misunderstanding on tranq responsibility…we won’t go there. So Sana picked up our slack and then I realized what was going on, thankfully, but we had some terrible Enrage issues, sometimes having more than 6 enraged adds at a time for much too long.

I was able to maintain decent DPS throughout, however unfriendly the fight may be for us, so I was overall impressed with both our guild’s progress and my own. I’m hoping we’ll have all of Wednesday night for more attempts.

We got the second drake down to 20% on one of the attempts, but as far as I could tell, our Sarth tank wasn’t always surviving with the third drake down, and we could use another healer for the periodic damage we all take. But we had to make do with what we had, and we did well with it. Unfortunately, our Pally tank is out of town, so we did have a slight issue with adds eating healers occasionally, but I think we tamed that by the end.

We also needed a bit more DPS, I’m told, but I think that will come in time when the slower learners start feeling more comfortable with waves. I do believe we are capable of succeeding with this. I’m just not sure how much longer it will take, and I AM sure that we need our guild’s perfect group makeup. We have a lot of exceptional players, but we need everyone to be exceptional with this.

Overall, I’m glad for the challenge. The podcast will be coming soon, probably next week sometime, as it’s been rough getting everyone together for it. Thanks for your patience.

<3 Nass

Drakes are Fun

Last night, we had an entire 3.5 hours to work on Sartharion with 3 drakes.

It started out with us being paranoid about the damage our Sarth tank would take during the final drake, so I ran to the stable, grabbed Spanks, and respecced Survival to give him more health and me damage to make up for a Tenacity pet. If you don’t know, the plan is to use Roar of Sacrifice to mitigate some of your tank’s damage. The pet should be last resort, so priests and pallies and the like can handle it first, but like I said, we were paranoid.

This was my first little venture into the new Survival since Pre-Wrath. It was fun, and relatively simple, but first attempts on 3D in a brand new spec just wasn’t the best idea I’d ever had. My damage was low, and I was too focused on shots to pay attention to the strat. After several wipes, we realized that we wouldn’t be getting to the third drake any time soon, so I ran off and specced back to Marksman, grabbing Eidan on the way. Finally feeling more comfortable, I was able to redeem myself and prove more useful. One day, I’ll play with Surv, but progression night was a bad night for experimentation.

If you’ve never done Sarth3D before, let me tell you : it’s BUSY! There is quite a bit to focus on, especially as a hunter. Not only do you have to avoid flame waves and fissures, but you have to tranq as many adds as you can and misdirect the tanks when the new drakes come down (which I was epic fail at last night). You also need to pay close attention to your pet, as you’ll be calling him back and forth to you relentlessly. And if you don’t do your maximum damage, you won’t even get past the first drake. Needless to say, it’s a nice challenge, and I’m glad we have this to work on before Ulduar. Finally, something relatively difficult! When we finally get this down, it will feel like a real accomplishment.

We had many people dying or at least getting hit by flame waves and fissures. The question is this – Do we allow DBM to call everyone out publicly, possibly giving a few folks the ability to feel they must “chastise” others, or do we look over things privately after the fact? Personally, I feel people should be called out by the mod. People can be told that comments aren’t to be made on it. There’s no reason to be sensitive, because this is about improvement. It’s not a popularity contest, or an “I get hit the least” contest. It’s just the flat-out truth. You got hit, don’t get hit again. Simple. But we’ll see. Hopefully it will be enough for people to simply look over WWS and realize they need to watch closer.

Regardless of how many wipes we had, I feel we made some progress, and I’m excited about running attempts again on Monday. This is a very fun fight. =D

<3 Nass

Made Quick Werk of Him

That’s what she said.

Anyway, we finally killed Patchwerk in under 3 minutes, scoring the achievement. I also hit my personal best on the bastard, reaching 4733 DPS. I missed a few things here and there, but overall it was a pretty good night for me, and I’m very happy with how orderly and fast everything was. <Explicit> tore through Naxx, then Malygos, then VoA in a normal raid night (which is 3.5 hours). No new gear for me, but I can dig it. Maybe Fury of the Five Flights will drop again this week. And then maybe I’ll be lucky enough to win it. Maybe. *wistful* All those pieces I still need just decided they wouldn’t drop for me ever, I think, and I’ve almost resigned to it. I’ll probably skip over those pieces and move on to Ulduar, unless we continue to farm Naxx and Maly during Ulduar progression. But I thoroughly dislike not having so many pieces, and I blame Naxxramas. Haven’t even reached the “Epic” achievement yet. QQ moar, I know. Well, anyway, clearly I can make do.

Moving on from personal experiences, I promised you a video. I haven’t forgotten you! But things have been hectic. It’s tax season, and as such, there is not much opportunity for anything other than work, travel, raiding, and sleep. I’m attempting to revamp the site, as well, so there are quite a few things on my plate at the moment. It will all come together soon, and soon I’ll figure out how to crunch videos so they can be hosted on YouTube…soon…

As 3.1 looms closer, how is everyone feeling? How are you feeling about all the changes WoW is and has been going through these past few months? I have very mixed emotions about the whole thing, and although I know I’ll always have fun at least to some extent, I don’t want to think about this new seige-weapon raiding. I don’t enjoy the drake phase of Malygos and don’t see it as a challenge in the slightest, or even a fun way to raid. And I’m sincerely hoping that I’m wrong about my thoughts on Ulduar. I’ll withhold judgement until I experience it, but my tummy is in knots. Maybe I’m the only one. What do you think? Leave a comment.

<3 Nass